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KamiKaZe

Role

Primary- Project Lead, Producer, Lead Designer
Secondary- Team Lead, QA Testing, Marketing

Project type

Video Game

Date

August 2024-Present

Play the Game

Game Website

KamiKaze is a 4 player free for all shooter. Players start by picking up the nearby weapon of choice. PLayers can carry 2 weapons at a time. Whoever has the highest kills by the end of 5 minutes is the Winner.
I created Kamikaze to bring back the joy of couch co-op gaming. Inspired by the thrill of split-screen battles, I wanted to craft an experience that encourages fast-paced action, strategic play, and memorable moments with friends. Seeing players laugh, shout, and adapt their tactics in real time made me realize the power of games to connect people. My role extended beyond just game designer—I managed a diverse team, set clear milestones, and ensured smooth collaboration. Balancing creative vision with practical constraints, I prioritized efficient workflows while fostering an environment where my team could thrive.The impact was evident in our playtests—watching players strategize, laugh, and immerse themselves in the game proved that we were creating something truly engaging. Beyond the game itself, this project strengthened my leadership skills, teaching me how to align team dynamics, problem-solve under pressure, and keep everyone motivated.
KamiKaZe is meanignful to me t represents my journey as a game designer—balancing mechanics, player motivation, and fun. It taught me how small design choices can shape player behavior and engagement. More importantly, it reinforced my passion for creating interactive experiences that bring people together. It also embodies my growth as a producer—where leadership, creativity, and teamwork come together to build something greater than the sum of its parts.

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