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My Portfolio
Welcome to my portfolio. Here you’ll find a selection of my work. Explore my projects to learn more about what I do.


KamiKaZe
KamiKaze is a 4 player free for all shooter. Players start by picking up the nearby weapon of choice. PLayers can carry 2 weapons at a time. Whoever has the highest kills by the end of 5 minutes is the Winner.
I created Kamikaze to bring back the joy of couch co-op gaming. Inspired by the thrill of split-screen battles, I wanted to craft an experience that encourages fast-paced action, strategic play, and memorable moments with friends. Seeing players laugh, shout, and adapt their tactics in real time made me realize the power of games to connect people. My role extended beyond just game designer—I managed a diverse team, set clear milestones, and ensured smooth collaboration. Balancing creative vision with practical constraints, I prioritized efficient workflows while fostering an environment where my team could thrive.The impact was evident in our playtests—watching players strategize, laugh, and immerse themselves in the game proved that we were creating something truly engaging. Beyond the game itself, this project strengthened my leadership skills, teaching me how to align team dynamics, problem-solve under pressure, and keep everyone motivated.
KamiKaZe is meanignful to me t represents my journey as a game designer—balancing mechanics, player motivation, and fun. It taught me how small design choices can shape player behavior and engagement. More importantly, it reinforced my passion for creating interactive experiences that bring people together. It also embodies my growth as a producer—where leadership, creativity, and teamwork come together to build something greater than the sum of its parts.
I created Kamikaze to bring back the joy of couch co-op gaming. Inspired by the thrill of split-screen battles, I wanted to craft an experience that encourages fast-paced action, strategic play, and memorable moments with friends. Seeing players laugh, shout, and adapt their tactics in real time made me realize the power of games to connect people. My role extended beyond just game designer—I managed a diverse team, set clear milestones, and ensured smooth collaboration. Balancing creative vision with practical constraints, I prioritized efficient workflows while fostering an environment where my team could thrive.The impact was evident in our playtests—watching players strategize, laugh, and immerse themselves in the game proved that we were creating something truly engaging. Beyond the game itself, this project strengthened my leadership skills, teaching me how to align team dynamics, problem-solve under pressure, and keep everyone motivated.
KamiKaZe is meanignful to me t represents my journey as a game designer—balancing mechanics, player motivation, and fun. It taught me how small design choices can shape player behavior and engagement. More importantly, it reinforced my passion for creating interactive experiences that bring people together. It also embodies my growth as a producer—where leadership, creativity, and teamwork come together to build something greater than the sum of its parts.


Unsent
Unsent is a wacky 3D platformer set in a labyrinthine 1970s-inspired post office.
Freshly unemployed, Valentine takes a new job as a postman at the Unsentiment Department, where he must jump, dash, and fight his way through a labyrinth of lost letters — messages that were never meant to be unsent.
And I had the opportunity to be a QA tester for this game and also a level designer to create a chunk for the archives level.
Freshly unemployed, Valentine takes a new job as a postman at the Unsentiment Department, where he must jump, dash, and fight his way through a labyrinth of lost letters — messages that were never meant to be unsent.
And I had the opportunity to be a QA tester for this game and also a level designer to create a chunk for the archives level.


Air Lock
Play as a diver trapped in the depths with nothing but an oxygen tank. You must manage your oxygen and find the key in order to escape the clutches of the evil eels.
This game was created by a team of developers based in Worcester Massachusetts. We wanted to think about bubbles in a less traditional way. The idea to make the bubbles damage enemies was an interesting way to bring bubbles into a FPS type of experience. While we ran into a few unforeseen issues throughout the week, we ended up creating a short fun experience and we hope you enjoy it as well.
Controls:
WSAD: Move UP, Down, Left and Right respectively
Left Click: Shoot
C: Hold Breath
Space: Jump
This game was created by a team of developers based in Worcester Massachusetts. We wanted to think about bubbles in a less traditional way. The idea to make the bubbles damage enemies was an interesting way to bring bubbles into a FPS type of experience. While we ran into a few unforeseen issues throughout the week, we ended up creating a short fun experience and we hope you enjoy it as well.
Controls:
WSAD: Move UP, Down, Left and Right respectively
Left Click: Shoot
C: Hold Breath
Space: Jump


Case Studies


NoHumans Allowed
N0 Humans Allowed is a fast paced action adventure survival game which takes place in a post apocalyptic setting with humanity on its last straw and your job is to save humanity Horse Riding - This Involves players to ride any horse they find in game with control movements like walk Throttle and jumping
1.Zombie Chasing- As the player starts the game a wave of zombies going to attack the player and player has to find a horse and escape the Zombie wave
2.Climbing and Parkour elements- Players can climb and jump around any walls and objects with added parkour elements.
3.Maze Puzzle Solving- Players main goal is to find a lab inside the abandoned city and the lab itself is a maze, so players job is to solve
1.Zombie Chasing- As the player starts the game a wave of zombies going to attack the player and player has to find a horse and escape the Zombie wave
2.Climbing and Parkour elements- Players can climb and jump around any walls and objects with added parkour elements.
3.Maze Puzzle Solving- Players main goal is to find a lab inside the abandoned city and the lab itself is a maze, so players job is to solve


3D Art


NekoToriGokku
Neko Tori is a local multiplayer tag race game featuring a 4 legged cat and a 2 legged chicken.The game is designed for fast paced,competitive gameplay where players have to chase and evade each other in a racetrack environment. The game utilizes a shared camera system to maintain focus on both characters simultaneously. The Game revolves around one player controlling a cat and the other controlling the chicken.The primary objective of the game is to tag the opponent while navigating through various obstacles.The camera adjusts to ensure both the players are visible


Graphic Design
Works Done using
Adobe Photoshop
Adobe Illustrator
Adobe Express
Adobe Photoshop
Adobe Illustrator
Adobe Express
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